When thinking about my hybrid in terms of colouring and makeup elsewhere on the body, I knew that I had to reference the Regal Horned Lizard to decide. I decided on using the same colours as the horned lizard, such as greens, yellows, browns and reds. These were the main four colours, but I knew to create depth in my piece, I would have to make up darker and lighter tones of each colour. Below is my final face chart for the makeup side of the look. I have decided that only the pieces will be coloured on the face, leaving my model's natural skin colour to show through, showing that she is still half-human. I think this will be effective, as I will use the basis of my prosthetic pieces for the shapes, but then by adding colour it will make it more realistic. I am going to use a bald cap to cover the ears, as my lizard does not have ears on the outside of it's head. As it will be too difficult to make horns, I need to find some that will be appropriate for my creature hybrid. The horns of the lizard are slightly curved and pointed, so I need to do some research on where I can find some that are correct for my hybrid. For the raised sections on the face, I would like to cover them with a light coat of fuller's earth to create the cracking effect. This will add more texture to the look, which is appropriate for my lizard. My lizard has smooth textures, as well as scales so I think the smooth textures will be on the side of the head using my prosthetic pieces.
When it came to the rest of the body and the back of the head, I wanted the head to be the main part of the look, and support this with smaller pieces of fuller's earth around the arms and hands. I am going to use a bald cap to reshape the head, covering the ears as my lizard does not have ears on the outside of it's head. On the bald cap I will decorate it with the horns. I would like to find four larger horns for the top of the head, and four smaller horns for the bottom of the head. This will make the look much more fitted towards my model's head shape. To cover the bald cap, I am going to use fuller's earth. I am going to use a heavy layer and build up textures, meaning some parts of the head will not crack, but some parts will. I think that the bottom half of my look should be more dry and cracked, and the top half should be thicker as this segregates the scales from the prosthetic pieces to the fuller's earth. I am going to bring the fuller's earth down the neck slightly, to blend it into the skin. I think using the fuller's earth to crack will refer to where my hybrid is living, in a sub-tropical desert. Water is scarce in these places, and the ground often cracks up due to the lack of moisture, which will reference how the fuller's earth dries up and cracks on top of my models skin. If I blend it into the skin, I think that it will make it look like my model's skin is really drying off and cracking, as well as revealing the scales.
I have chosen to scatter the fuller's earth around the arms and chest area. I want it to look like the scales are part of her, peeking out along her arms. I was considering covering my model in fuller's earth, but I believe that it will be much more effective as I think I would lose the human essence. I have completed a diagram to show where roughly I would like the placement of the scales. By drawing out the rough sketches and designs, it visualises my ideas exactly how I want them, rather than taking images off the internet and saying that I would like parts of each. I think drawing out my ideas personally helps myself to show what I am thinking. I am happy with my final designs, and now need to look at the costume of my hybrid. I have thought about my model, as she has a tattoo on the back of her neck which I can easily cover using the fuller's earth. I think that the application of fuller's earth will not be perfect, I would like it to be more rough as to me this makes the look much more realistic and natural.
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